LE LIVRE Du Bon

LE LIVRE Du Bon

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  • Image Galery

    Image Galery

    Nous sommes tous a la recherche de Projet collaborons les uns avec les autres

    February 4, 2022
  • Facebook Bug Bounty

    Facebook Bug Bounty

    Charting the Future of our Bug Bounty Program By Dan Gurfinkel, Security Engineering Manager As we approach the end of the year, we wanted to take a minute to thank our bug bounty community for their great research and everyone who contributed to the growth of our program. As you may know, this year we…

    February 3, 2022
  • From the Game Stack blog

    Exercice – Créer un terrain de parc éolien Les prefabs Unity vous permettent de créer, de configurer et de stocker un GameObject en tant que ressource de projet réutilisable. La ressource Prefab de terrain dynamique est créée avec le SDK Microsoft Maps et se connecte au service Bing Maps 3D. Pour commencer, ouvrez la MainScene…

    December 16, 2021
  • What is Microsoft Sentinel?

    What is Microsoft Sentinel?

    Azure Sentinel is now called Microsoft Sentinel, and we’ll be updating these pages in the coming weeks. Learn more about recent Microsoft security enhancements. Microsoft Sentinel is a scalable, cloud-native, security information and event management (SIEM) and security orchestration, automation, and response (SOAR) solution. Microsoft Sentinel delivers intelligent security analytics and threat intelligence across the enterprise, providing a single solution…

    February 2, 2022
  • Unreal Engine documentation

    When creating an animated spin-off series for India’s most popular sitcom, Gamitronics was able to cut down feedback cycles and slash costs by experimenting with fast real-time workflows. Learn how Unreal Engine helped to significantly reduce iteration on this production: https://unrealengine.com/spotlights/gamitronics-cuts-the-cost-of-animation-production-by-65Unreal Engine Mitronic

    February 1, 2022
  • Accessibility best practices for games and platforms – Learn | Microsoft Docs

    Accessibility best practices for games and platforms – Learn | Microsoft Docs

    Accessibility best practices for games and platforms 38 min Module 6 Units  5 (12) Attribuer une note Beginner Developer Xbox Learn about foundational accessibility best practice concepts that can be used to guide the development of games and platforms. Additionally, learn about the Xbox Accessibility Guidelines (XAGs), a free online resource for developers that provides a comprehensive…

    December 21, 2021
  • Content Création

    Games & Studios using Game Stack View allRecord-breaking Fall Guys scales faster with AzureCustomer Story”Fall Guys exceeded all expectations at launch…Azure provided all the reassurance we needed to scale elastically”Read storyKolibri Games optimizing games for millions with the cloudCustomer StoryWIth Azure, Kolibri Games learns quickly from players and ensures they always provide the best gaming…

    November 11, 2021
  • Business Manager

    November 11, 2021
  • Developers

    November 11, 2021
  • PROGRAM BUG BOUNTY FUTURE

    PROGRAM BUG BOUNTY FUTURE

    Charting the Future of our Bug Bounty Program By Dan Gurfinkel, Security Engineering ManagerAs we approach the end of the year, we wanted to take a minute to thank our bug bounty community for their great research and everyone who contributed to the growth of our program. As you may know, this year we celebrated…

    November 11, 2021

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